What Shards are
Shards are separate from dump cash. Walkthroughs say you earn them by finishing tiles, and that they sit in a lobby wallet you can spend on class spins. One November 10 walkthrough estimates about 3 to 4 Shards per finished tile and says a tile can complete near 95% on its meter. Treat both figures as observations, not listing rules. Watch your own tile meter and the Shard popup.
At 50 Shards per spin, that estimate is about 13 to 17 finished tiles per roll. Partial tiles are described as paying no Shard bonus. The shard calculator only subtracts a spin price you enter. It does not know today's tile reward.
Developer products in a November 4 sample also sell 250, 1,600, and 6,000 Shards. Those packs are optional. They are not codes.
How a spin works
- Finish tiles until you have Shards.
- Open the Classes shop in the lobby.
- Pay the spin price shown there. Community lists say 50 Shards.
- You receive whichever class the roll lands on. You do not pick from a menu.
- Read that class tooltip before you spend another pile of Shards.
Class Slot 2, sampled at 99 Robux, is a second slot. It does not grant Moon Marshal.
The November 9 table
Two community class lists published November 9, 2026 agree on this table. The odds add up to 100%. If the in-game shop prints different text, trust the shop.
| Class | Roll | Bonus | Star perk |
|---|---|---|---|
| Strider | 39.69% | +0.56 m/s walk speed | None |
| Packer | 24.9% | +3 kg canister capacity | None |
| Broad Sweep | 13.9% | +0.14 m head width | None |
| Brushwright | 9% | +10% head power and a permanent 25% tool shop discount | None |
| Pocket Seller | 7% | +20% canister capacity | A full canister every 10th time you get paid |
| Surveyor | 3.9% | +4 cash per tile | Doubles cash on 1 tile in 10 |
| Driver | 1% | +10% crew vehicle speed and +20% canister capacity | Doubles crew cash on 1 vehicle load in 10 |
| Mechanic | 0.5% | +10% speed for crew robots and machines | Doubles crew cash on 1 robot load in 20 |
| Chief Engineer | 0.1% | Bonuses of the other classes at once | Doubles cash on 1 tile in 50 |
| Moon Marshal | 0.01% | Those stacked bonuses, plus the Crew aura | Everyone on the moon is paid 10% more |
One later walkthrough describes Chief Engineer as a 1-in-50 chance at a 10x payout on golden tiles. That does not match the table above. Do not plan around 10x until the tooltip says 10x.
How to spend early Shards
A common class is still useful. Packer and Pocket Seller add capacity. Brushwright discounts the tool shop and adds head power. Strider is only a small walk-speed bump, so it is the roll you are most likely to replace later, not a reason to stop sweeping.
Save a large Shard pile for more spins only after the cash loop is funding itself. Moon Marshal and Chief Engineer are the wide bonuses, and they are also the rare rolls. The class tier list is an editorial read of this table, not an official ranking. Full entries are on Classes.
